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TZID:Australia/Melbourne
X-LIC-LOCATION:Australia/Melbourne
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DTSTART:19721003T020000
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DTSTAMP:20260114T163813Z
LOCATION:Exhibition Hall 1\, Talk Stage\, Level 2 (Exhibition Centre)
DTSTART;TZID=Australia/Melbourne:20231213T140000
DTEND;TZID=Australia/Melbourne:20231213T160000
UID:siggraphasia_SIGGRAPH Asia 2023_sess332@linklings.com
SUMMARY:XR Talks 1
DESCRIPTION:The Extended Reality (XR) program is a juried exhibition withi
 n the Experience Hall that showcases Virtual Reality (VR), Augmented Reali
 ty (AR), and Mixed Reality (MR) prototype systems and/or innovative conten
 t with off-the-shelf consumer products and software. There will also be sc
 heduled presentations for submitters to explain the concepts behind these 
 novel technologies.\n\nCome and listen to their talks on stage!\n\nMR BLS 
 Trainer: A Physical Mixed Reality CPR+AED Rescue Simulator\n\nThe MR BLS R
 escue Trainer is a training system that allows users to experience realist
 ic simulation with physical feeling in lifesaving procedures, that is BLS 
 (basic life support), including CPR (cardiopulmonary resuscitation) and AE
 D (Automated External Defibrillator) by applying physical mixed re...\n\n\
 nToshikazu Ohshima (College of Image Arts and Sciences, Ritsumeikan Univer
 sity)\n---------------------\nHealing Horizons: Adaptive VR for Traumatic 
 Brain Injury Rehabilitation\n\nHealing Horizons is a novel, bio-adaptive V
 irtual Reality (VR) approach for rehabilitating Traumatic Brain Injury (TB
 I). By leveraging real-time physiological data and VR technology, this per
 sonalized therapeutic experience dynamically responds to the user's cognit
 ive state, promoting resilience and...\n\n\nKunal Gupta, Zhuang Chang, Tam
 il Selvan Gunasekaran, and Yuewei Zhang (University of Auckland); Conor Ru
 ssomanno (OpenBCI, Inc); Joanne Nunnerly (University of Otago, ABI Rehab);
  Marcus King (Independent, University of Otago); Peta Murphy (Laura Fergus
 son Brain Injury Trust, University of Otago); Philip Pits (OpenBCI, Inc); 
 and Mark Billinghurst (University of Auckland)\n---------------------\n‘‘E
 mbark the Journey · Embrace the Universe’’: An Interactive System of Astro
 nomy Education Based on Spherical TUI in MR\n\n"Embark the Journey · Embra
 ce the Universe" a spherical TUI-based astronomy education system. It prov
 ides users with the combination of virtual and reality and the mapping int
 eraction of spherical TUI in MR.\n\n\nXiaozhan Liang (Beihang University; 
 State Key Laboratory of Virtual Reality Technology and Systems, Beihang Un
 iversity)\n---------------------\nBody Cosmos VR\n\nBody Cosmos is an imme
 rsive and interactive artwork that connects the human body with the cosmic
  environment through real-time bio-data. The artwork aims to ignite curios
 ity, imagination, and transcend immediate presence, exploring the digital 
 data relationships that humans can form with the cosmos.\n\n\nRem RunGu Li
 n (Hong Kong University of Science and Technology (Guangzhou))\n----------
 -----------\nAR Multi-Marker interactions: Dental Simulator Syringe and Pa
 tient\n\nExperience Dental Simulator's Augmented Reality solution for teac
 hing dental anaesthesia. The app uses interaction between 3 different AR m
 arkers — a patient head marker and a 2 syringe  markers — to simulate anae
 sthesia administration.\n\n\nRodrigo Dias Takase (JIX Reality), Leandro Au
 gusto Pinto Pereira and José Ranali (UNICAMP), and Narayana Parlapalli and
  Sakthi Priya Balaji Ranganathan (JIX Reality)\n---------------------\nHap
 tic Hongi - Reiterated\n\nHaptic Hongi – Reiterated is an Augmented Realit
 y artwork that affords visitors the opportunity to experience an encounter
  with Māori performer Tania Remana who welcomes them to join her in a virt
 ual hongi, a pressing of nose and forehead, applied by a haptic insert in 
 the Magic Leap 2 he...\n\n\nMairi Gunn (University of Auckland, Black Box 
 Productions Ltd); Prasanth Sasikumar (National University of Singapore); S
 achith Muthukumarana (Augmented Human Lab); and Tania Remana (Self-employe
 d)\n---------------------\n“Dream Songs”： Integrating Body Interaction int
 o ICH Oral Literature Virtual Narrative Experience\n\nChinese ICH oral lit
 erature narratives the history of a region or a nation. Miao ancient songs
  are one of them. "Dream Songs" is an VR narrative experience integrated w
 ith body interaction for Miao ancient songs. We explored three design meth
 ods: antiphonal interactive narrative, metaphorical body i...\n\n\nShuo Ya
 n (Beihang University)\n---------------------\nThe Fusion Nexus: Exploring
  the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verb
 al Interface in Immersive XR Environments\n\nWe developed a VR asymmetric 
 collaboration system where the VR player instructed the real-world collabo
 rator to do poses to save him from a flooding garage. At the same time, th
 e VR player's heart rate would be transformed to drumbeats in real-time to
  increase the real-world player's empathic feelin...\n\n\nBowen Yuan (Univ
 ersity of South Australia)\n\nRegistration Category: Full Access, Business
  & Innovation Symposium Access, Exhibit & Experience Access, Enhanced Acce
 ss, Trade Exhibitor, Experience Hall Exhibitor
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