BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Australia/Melbourne
X-LIC-LOCATION:Australia/Melbourne
BEGIN:DAYLIGHT
TZOFFSETFROM:+1000
TZOFFSETTO:+1100
TZNAME:AEDT
DTSTART:19721003T020000
RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU
END:DAYLIGHT
BEGIN:STANDARD
DTSTART:19721003T020000
TZOFFSETFROM:+1100
TZOFFSETTO:+1000
TZNAME:AEST
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260114T163642Z
LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231215T110000
DTEND;TZID=Australia/Melbourne:20231215T111500
UID:siggraphasia_SIGGRAPH Asia 2023_sess306_edu_106@linklings.com
SUMMARY:Bridging the Gap: Sustainable Collaboration between CG Production 
 and Educational Institutions
DESCRIPTION:Harutaka Matsunaga, Yukari Nagai, and Kazunori Miyata (Japan A
 dvanced Institute of Science and Technology (JAIST))\n\nThis study explore
 s the importance of industry–academia collaboration in Japan's Computer Gr
 aphics (CG) entertainment industry (animation, games, visual effects, etc.
 ) and the employment issues of new graduates, proposing sustainable soluti
 ons. Building cooperative relationships between the industry and academia 
 is a perennial challenge. As the skills and needs required in industry div
 ersify, especially in the CG entertainment industry, there is a gap betwee
 n the skill sets possessed by new graduates and those demanded by employer
 s. In other words, there is a gap between education and practice. However,
  to date, these issues have not been sufficiently discussed or resolved. I
 n this paper, we analyze the problem from multiple perspectives: the pract
 ical experience of educators, the need for educators to maintain proficien
 cy in the latest technology, information asymmetry between education and i
 ndustry, the establishment of evaluation criteria for soft skills, and the
  lack of teachers capable of providing specialized education. We then prop
 ose specific solutions: collaboration between educational institutions and
  CG production companies in creating sustainable educational programs that
  provide students with practical skills while simultaneously addressing th
 e shortage of educators. This study aims to provide new perspectives for e
 ducators, students, and the CG production industry, which may lead to iden
 tifying new ways in CG entertainment education and facilitating contributi
 ons from the respective perspectives of these stakeholders. We hope this p
 aper will serve as a reference when exploring new frameworks for industry–
 academia collaboration.\n\nRegistration Category: Full Access, Enhanced Ac
 cess, Trade Exhibitor, Experience Hall Exhibitor\n\n
URL:https://asia.siggraph.org/2023/full-program?id=edu_106&sess=sess306
END:VEVENT
END:VCALENDAR
