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DTSTAMP:20260114T163813Z
LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231215T090000
DTEND;TZID=Australia/Melbourne:20231215T103000
UID:siggraphasia_SIGGRAPH Asia 2023_sess305@linklings.com
SUMMARY:AI, VTubers and Virtual Production: Curriculum Design Strategies f
 or Emerging Technologies
DESCRIPTION:SIGGRAPH Asia 2023 is excited to announce the return of the ed
 ucation program! The Educator’s Forum invites people from both academia an
 d the industry to present innovative research, methods and developments re
 lated to the teaching of computer graphics and interactive techniques and 
 application of computer graphics and interactive techniques in all areas o
 f learning.\nSupporting the conference theme – Connecting Stories, being a
 ble to tell stories and communicate effectively through and across a diver
 se range of social, cultural, professional, technical, and creative networ
 ks, and communities is a vital part of the educational experience. SIGGRAP
 H Asia views education as a natural and essential part of the lifelong lea
 rning process and supports the evolving integration of art and technology 
 embraced by educators.\n\n\nAs an international gathering of industry prof
 essionals and academics, the Educator’s Forum will present perspectives th
 at appeal to a wide spectrum of interests and share educational strategies
  adopted in both industry and academia to make the learning process more s
 atisfying, productive, and meaningful.\n\nPractical Course for Creating St
 ereoscopic VTuber\n\nThe authors conduct a practical class for third-year 
 students in the Information Media Studies Department, focused on creating 
 stereoscopic CG content. They focus on virtual YouTubers (VTubers),  that 
 has been gaining popularity on the internet. Despite the current VTubers b
 eing created as 3D models...\n\n\nKatsuhiro Kanamori and Kazuhisa Yanaka (
 Kanagawa Institute of Technology)\n---------------------\nExploration and 
 Reflection on Design Research Methods in the China Academy of Art\n\nTakin
 g as a case study the "World Building" course taught by the author in the 
 Interactive Media major at the School of Animation and Games at the China 
 Academy of Art, this article provides an initial analysis of the design ed
 ucation methodologies at the academy. It critiques the prevailing focus w.
 ..\n\n\nbin shen (China Academy of Art)\n---------------------\nPedagogica
 l strategies for teaching Virtual Production pipelines\n\nThe incorporatio
 n of LED walls and virtual production tools in the film industry is a rece
 nt development that has significant pedagogical implications (Blistein, 20
 20; Farid & Torralba, 2021). The use of LED walls combines physical and di
 gital realities, potentially reducing post-production time and...\n\n\nGre
 gory Bennett, Hossein Najafi, and Lee Jackson (Auckland University of Tech
 nology)\n---------------------\nA University Curriculum Course for Undergr
 aduates: Artificial Intelligence and Art\n\nThis paper describes a new cou
 rse entitled “AI & Art” offered at Quinnipiac University in the spring of 
 2023. An updated version of this course is scheduled for Spring 2024. In t
 his course, students use text-to-image AI generators to create artwork, wr
 ite prompts using ChatGPT, and write...\n\n\nGregory Garvey (Quinnipiac Un
 iversity)\n---------------------\nMaintaining agency in AI-generated works
  of art and design: Deliberate creative processes\n\nThis paper responds t
 o the unfolding debate on the use of generative AI tools in art and design
 . As the conversations and technological frameworks remain in their early 
 stages the paper focuses on emerging possibilities and methodologies rathe
 r than on broader claims or conclusions. The discussed me...\n\n\nAndrzej 
 Zarzycki (New Jersey Institute of Technology)\n\nRegistration Category: Fu
 ll Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor
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