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TZID:Australia/Melbourne
X-LIC-LOCATION:Australia/Melbourne
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DTSTART:19721003T020000
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DTSTART:19721003T020000
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BEGIN:VEVENT
DTSTAMP:20260114T163813Z
LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre)
DTSTART;TZID=Australia/Melbourne:20231214T100000
DTEND;TZID=Australia/Melbourne:20231214T173000
UID:siggraphasia_SIGGRAPH Asia 2023_sess287@linklings.com
SUMMARY:Demoscene
DESCRIPTION:Demoscene events, often considered the original hackathons, br
 ing together artists and programmers in marathon sessions that culminate i
 n a live demo competition. While mainly Europe hosts large-scale demoscene
  events, the culture is spreading globally, pushing the boundaries of art,
  code , graphics and music.\n\nWhen we talk about Demoscene, we delve into
  the rich history of computer graphics techniques. It's akin to walking th
 rough a digital art gallery, where each work pushes the boundaries of what
  is technically possible. For those who want to make a name for themselves
  in CGI, game development or research, Demoscene is not just a recommendat
 ion; it's a rite of passage. The skills gained here are versatile and prov
 ide a solid foundation for various career paths.\n\nBut Demoscene is not j
 ust about code or visuals. It's about the people. A melting pot of diverse
  minds from all walks of life - regardless of neurodiversity, gender or se
 xual orientation. Here the merit lies in the work, in the art. The communi
 ty is caring, always willing to share knowledge. However, there is a compe
 titive spirit, a friendly rivalry that pushes them to constantly innovatio
 n and creation \n\nThe demoscene, as an international community, holds imm
 ense significance, as evidenced by its inclusion in the intangible heritag
 e listings of UNESCO in numerous countries worldwide. Several of these cou
 ntries include Finland, Germany, Poland, the Netherlands, and Switzerland.
  These entries acknowledge the demoscene's contribution to the evolution o
 f digital culture and visual art, as well as its role in cultural heritage
 .\n\nExpect the usual Demoscene activities:\n\n•	Demoparty\n•	Compos (Comp
 etitions)\n•	Technical and Creative Talks\n•	Workshops\n•	Retro Museum\n•	
 Demos on display\n•	Hardware old and new (C64, Amiga, Atari etc)\n\nDemosc
 ene and XR\n\nThe demoscene's relationship to new technologies is ambivale
 nt, especially since it often involves pushing and exceeding the limits of
  established platforms beyond what is considered possible.\n \nXR technolo
 gies, and particularly VR, immediately lend themselves to consuming tradit
 ional three-dimensio...\n\n\nJean Botev (VR/AR Lab, University of Luxembou
 rg)\n---------------------\nCommodore 64 projects and more: Bringing inspi
 ration through retro fun\n\nSteve has established a global reputation as a
  creative hardware and software enthusiast. His works have been recognised
  with many 'Wild' category first-place awards in demoscene competitions. \
 n\nIn this presentation, Steve shows his latest winning Wild entry: a C64 
 remote-controlled car. For SIGGRAP...\n\n\nSteve Smit (AMIGA)\n-----------
 ----------\nDemoscene aesthetics and pixels on the Gameboy\n\nBringing the
  console demoscene to SIGGRAPH, Arikami explores the graphical constraints
  of the Gameboy. \n\nThis talk goes deep into the internals of the hardwar
 e, watching demos run in real time while examining the graphics memory str
 ucture. We look at some of the demoscene graphics 'tropes' and consi...\n\
 n\nArikami - (FBR ROM)\n---------------------\n"Foundations of the Demosce
 ne" / The time before the demoscene: Discovering the roots\n\nWhen we talk
  about Demoscene, we delve into the rich history of computer graphics tech
 niques. It's akin to walking through a digital art gallery, where each wor
 k pushes the boundaries of what is technically possible. For those who wan
 t to make a name for themselves in CGI, game development or resear...\n\n\
 nLukasz Szalankiewicz (Collegium Da Vinci)\n\nRegistration Category: Full 
 Access, Business & Innovation Symposium Access, Exhibit & Experience Acces
 s, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor
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