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DTSTART:19721003T020000
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DTSTAMP:20260114T163711Z
LOCATION:Meeting Room C4.3\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231215T100000
DTEND;TZID=Australia/Melbourne:20231215T103000
UID:siggraphasia_SIGGRAPH Asia 2023_sess211_doc_107@linklings.com
SUMMARY:Quest Driven Spatial Songs - Exploring how narrative structures of
  Quests in Games can be mapped onto songs.
DESCRIPTION:Yunyu Ong (University of Technology Sydney)\n\nThis paper exam
 ines the relationship between music recordings and narrative structures fo
 und in video games.The paper explores the potential of spatialised music e
 xperiences, particularly in the context of Dolby Atmos and the concept of 
 degrees of freedom (3DoF and 6DoF). It investigates the application of spa
 tial algorithms and game engines' middleware to create spatially adaptive 
 music experiences. The paper proposes a "Quest-Driven-Spatial Song". This 
 structure adopts "quest structures from video games maps these structures 
 to songs..The research is practice-based. It includes a song named Empires
  that reveals different lyrics and musical arrangements depending on where
  the listener is in space-time.\n\nRegistration Category: Full Access\n\nS
 ession Chair: Aaron Quigley (CSIRO's Data61)\n\n
URL:https://asia.siggraph.org/2023/full-program?id=doc_107&sess=sess211
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