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X-LIC-LOCATION:Australia/Melbourne
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DTSTART:19721003T020000
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BEGIN:VEVENT
DTSTAMP:20260114T163813Z
LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231214T100000
DTEND;TZID=Australia/Melbourne:20231214T120000
UID:siggraphasia_SIGGRAPH Asia 2023_sess210@linklings.com
SUMMARY:Real-Time Live!
DESCRIPTION:Real-Time Live! is an amazing experience and a unique highligh
 t of the SIGGRAPH and SIGGRAPH Asia conferences. Watch as the best in real
 -time graphics and interactive techniques come alive in an accessible and 
 entertaining live showcase and competition. From rendering tools to game w
 orlds, from virtual production drama to astrophysics simulation, you never
  know what to expect in a Real-Time Live! show.\nJoin us and celebrate The
  Art of the Demo at SIGGRAPH Asia 2023 in Sydney this year.\n\nBig Sand Li
 ve\n\nBig Sand is a virtual band set in a sci-fi world, and the brainchild
  of musician and former radio presenter Sally Coleman. The band's RTL appe
 arance showcases how an independent creator can deliver a motion capture p
 erformance from a remote location, with a focus on music and playful audie
 nce intera...\n\n\nSally Coleman (Big Sand)\n---------------------\nVirtua
 l Songlines - Warrane\n\nVirtual Songlines - Warrane is a real serious adv
 enture-based role-playing simulation set in a third-person perspective, si
 milar to many role-playing games but based on the history of connection to
  Sydney of the Gadigal people.\n\n\nBrett Leavy (Bilbie XR Labs)\n--------
 -------------\nInteractive Texture Painting with Generative AI\n\nWe prese
 nt the first AI-powered tool for interactive texture painting directly on 
 3D objects. We show how, using this tool, artists can augment their existi
 ng workflows, by sourcing complex textures from inspiration images and pai
 nting seamless infinite variations of any texture, while hallucinating...\
 n\n\nAnita Hu (NVIDIA); Nishkrit Desai (University of Toronto, Vector Inst
 itute); Ashley Goldstein and Hassan Abu Alhaija (NVIDIA); Seung Wook Kim (
 NVIDIA, University of Toronto); Daniela Hasenbring, Alexander Zook, and Ra
 jeev Rao (NVIDIA); and Maria Shugrina (University of Toronto, NVIDIA)\n---
 ------------------\nCollective Gestures / Collapsing Distances\n\nHow do w
 e meet and come to know each other at a distance?  In these anxious and un
 settled times, bodies matter.  Collective Gestures / Collapsing Distances 
 is a distributed performance taking place between Banyumas (Central Java) 
 and Gadigal Lands (NSW, Australia).\n\n\nMegan Beckwith, Victoria Chiu, Ca
 rol Brown, and Monica Lim (University of Melbourne)\n---------------------
 \nThe drummer who played an orchestra - real time conversion of solo perfo
 rmance to orchestral layers\n\nExperience the supernatural world of cats, 
 thunder, and new gods in this composition by composer /sound designer Yuny
 u. Using the innovative Roland Taiko-1 master drummer Ryuji Hamada plays t
 he role of soloist and conductor, taking listeners on a musical journey th
 at explores the symbiotic relations...\n\n\nYunyu Ong (University of Techn
 ology Sydney, Creativity and Cognition Studios); Ryuji Hamada (Taikoz); Si
 mon Ayton (Roland Australia); and Kotaro Nomura (Roland Japan)\n----------
 -----------\nGeometry Aware Texturing for 3D Avatars Content Creation\n\nT
 he technology allows users with minimal qualifications in 3D editing to re
 -texture 3D models by using prompts. Generated textures are geometry aware
  and follow the semantic details of the mesh. At Ready Player Me this tech
 nology is valuable for content stylization to match developer needs with a
  sp...\n\n\nEvgeniia Cheskidova, Aleksandr Arganaidi, Daniel-Ionut Rancea,
  and Olaf Haag (Ready Player Me)\n---------------------\nReal-time, AI-pow
 ered, collaborative 3D motion capture at massive scale.\n\nSee a live demo
  of RADiCAL’s AI-based animation platform, including RADiCAL Live, which p
 owers real-time, multiplayer motion capture through the internet, across W
 ebGL, Unreal, Unity, Maya, Blender and Nvidia Omniverse, including retarge
 ting to custom characters, recording to the timeline, and...\n\n\nGavan Gr
 avesen and Matteo Giuberti (Radical Solutions, Inc.)\n--------------------
 -\nReal-time Auditorium Modeling and Visual Effects for Live Performances\
 n\nWe showcase a novel live visual effects platform, providing real-time 3
 D capturing and modeling of real-world environments from multiple live-str
 eaming 360 RGBD videos. The platform enables mixed reality performances, a
 llowing live in-person audiences to interact with 3D virtual assets. This 
 platfor...\n\n\nAndrew Chalmers, Faisal Zaman, Anna Stangnes, and Simon Fi
 nnie (Computational Media Innovation Centre, Victoria University of Wellin
 gton); Hong Son Nguyen and JungHyun Han (Department of Computer Science an
 d Engineering, Korea University); and Taehyun Rhee (Computational Media In
 novation Centre, Victoria University of Wellington)\n\nRegistration Catego
 ry: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibit
 or
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