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DTSTAMP:20260114T163813Z
LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre)
DTSTART;TZID=Australia/Melbourne:20231213T110000
DTEND;TZID=Australia/Melbourne:20231213T173000
UID:siggraphasia_SIGGRAPH Asia 2023_sess196@linklings.com
SUMMARY:XR
DESCRIPTION:The Extended Reality (XR) program is a juried exhibition withi
 n the Experience Hall that showcases Virtual Reality (VR), Augmented Reali
 ty (AR), and Mixed Reality (MR) prototype systems and/or innovative conten
 t with off-the-shelf consumer products and software. There will also be sc
 heduled presentations for submitters to explain the concepts behind these 
 novel technologies.\nXR includes representative forms such as VR, AR and M
 R. It is a superset which includes the entire spectrum from “the complete 
 real” to “the complete virtual” in the reality–virtuality continuum.\nSome
 thing new this year will be the XR Theater, where immersive cinematic and 
 storytelling experiences can be viewed in a VR display theater-like settin
 g!\n\nCubic Gymnastics\n\n"Cubic Gymnastics" is an XR system where users e
 mbody a geometric body and perform impossible object-like movements using 
 an HMD. The body includes shapes like cubes, cones, cylinders, and half-cy
 linders, allowing for actions like body separation, adhesion, stretching, 
 deformation, and rotation that...\n\n\nKenri Kodaka (Nagoya City Universit
 y)\n---------------------\nasmVR: Enhancing ASMR Tingles with Multimodal T
 riggers Based on Virtual Reality\n\nasmVR expands ASMR experiences through
  VR, haptic feedback, and avatar interaction, enabling a more intimate int
 eraction with ASMRtists. asmVR helps users enhance ASMR tingling sensation
 s through online and offline modes, provides realistic VR environments and
  remote avatar ASMRtist for users, showc...\n\n\nDANYANG PENG (Keio Univer
 sity Graduate School of Media Design)\n---------------------\nNVSHU: Virtu
 al Reality Design and Narrative Popularization for Intangible Cultural Her
 itage Characters\n\nThis project reconstructs and reproduces the ecologica
 l context of “NVSHU” culture in an immersive VR experience. We explore int
 eractive approaches of communication for this unique intangible heritage c
 ontext. " NVSHU " amplifies the effectiveness of intangible cultural herit
 age  preserv...\n\n\nLinqi Sun (Beihang University)\n---------------------
 \nThe Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds th
 rough Biocognitive Audio-Verbal Interface in Immersive XR Environments\n\n
 We developed a VR asymmetric collaboration system where the VR player inst
 ructed the real-world collaborator to do poses to save him from a flooding
  garage. At the same time, the VR player's heart rate would be transformed
  to drumbeats in real-time to increase the real-world player's empathic fe
 elin...\n\n\nBowen Yuan (University of South Australia)\n-----------------
 ----\nKristine Is Not Well  [XR Theater]\n\nMemes vs. Algorithm in metaver
 se inspired by real rebellion stories\n\nKristine is Not Well is a 20-minu
 te animated VR social media simulation that highlights the resistance of o
 nline activists against algorithmic surveillance and censorship.\n\n\nSeey
 am Quine (Independent)\n---------------------\nMiniGI: Guerilla Mappings i
 n Miniature\n\nWe present Secret Mapping, an interactive tabletop installa
 tion coupled with a handheld Augmented Reality (AR) visualisation.\n\n\nDá
 vid Maruscsák (Université Paris-Saclay, CNRS)\n---------------------\nPerf
 ectFit: Custom-Fit Garment Design in Augmented Reality\n\nPerfectFit, an i
 nteractive AR system for fitting garments based on individual body shapes,
  provides a realistic simulation of garments reacting to a client's body a
 nd movement, allowing designers to adjust fits in real-time. During exhibi
 ts, visitors use the system to simulate a designer's role, giv...\n\n\nAki
 hiro Kiuchi (The University of Tokyo)\n---------------------\nSensoryScape
 : Context-Aware Empathic VR Photography\n\nSensoryScape showcases an empat
 hic Virtual Reality (VR) photography experience that induces flow. Using a
  Galea VR headset with biosensors, the VR environment and companion adapt 
 to the user's emotions, measured in real-time. This application highlights
  how VR HMDs with physiological sensors can cre...\n\n\nKunal Gupta, Yuewe
 i Zhang, Tamil Selvan Gunasekaran, and Prasanth Sasikumar (University of A
 uckland); Nanditha Krishna (Amrita Vishwa Vidyapeetham, Amritapuri); Phili
 p Pits and Conor Russomanno (OpenBCI, Inc); and Mark Billinghurst (Univers
 ity of Auckland)\n---------------------\nFresh Memories: The Look  [XR The
 ater]\n\nCan you look into the eyes of people who are facing the terror in
  Ukraine during the ongoing war?\n\n\nOndrej Moravec (Brainz Immersive)\n-
 --------------------\nNinjaHeads: Gaze-Oriented Parallel View System for A
 synchronous Tasks\n\nThis project explores the use of parallel views to su
 pport asynchronous object and scene exploration tasks. It enables users to
  manipulate four additional perspectives, referred to as NinjaHeads, using
  eye gaze and hand gestures, allowing them to see around and behind a poin
 t of interest.\n\n\nTheophilus Teo (University of South Australia), Maki S
 ugimoto (Keio University), and Gun Lee and Mark Billinghurst (University o
 f South Australia)\n---------------------\nFlow: Connect the movement of V
 irtual Actor and Audience\n\nComposed of light, movement, and AR, 'Flow' i
 s an AR immersive performance where the virtual actor and the audience cre
 ate movement together. The movements are visualized on the stage and conve
 y the story of a character letting go of memories and a character attempti
 ng to hold onto them.\n\n\nJeongmin Lee and Jisu Lee (Chung-Ang University
 ), Hyerim Jung (Yonsei University), and Taekyung Yoo (Chung-Ang University
 )\n---------------------\nPrison X\n\nHeavy doors open and you’re swept in
 to an infamous Bolivian jail, where you have to coexist with devils, saint
 s, wicked characters, corrupt prison guards and even a foreigner filmmaker
 . In Prison X you live inside the dreams and nightmares of the Neo-Andean 
 underworld.\n\n\nDaniel Fallshaw (UNF Pty Ltd)\n---------------------\nFor
 tune  [XR Theater]\n\nMoney has no intrinsic value beyond what we’ve colle
 ctively agreed to grant it. However, there’s no denying that money governs
  our lives. Fortune is an augmented reality series of 8 filters for Snapch
 at & Instagram offering a modern & pop exploration of the power of money a
 nd its psychol...\n\n\nClaire Meinhard, Emilie Valentin, Nicolas Bournique
 l, and Brett Gaylor (/) and Aurélie Leduc and Arnaud Colinart (Atlas V)\n-
 --------------------\nDarkening  [XR Theater]\n\nThe animated immersive fi
 lm in VR addresses depression and the ways to cope with it. Director and p
 rotagonist Ondřej guides us through diverse landscapes associating the sto
 ry of his struggle with depression since puberty. He finds out that his to
 ol to get the illness under control is his voice...\n\n\nHana Blaha Šilaro
 vá (Frame Films)\n---------------------\nDynamic Ocean Explorer: XR Experi
 ence\n\nThe Dynamic Ocean Explorer XR experience combines traditional ocea
 nographic visualisation with a dynamic animated volumetric cube, affording
  approaches only possible in dynamic 3D such as arbitrary 6-axis clipping,
  as well as the embodied interaction techniques of natural gestural intera
 ction and di...\n\n\nViveka Weiley (CSIRO)\n---------------------\nTransca
 le: Embodiment transition toward Multi-verse exploration\n\nTranscale is a
  VR experience where the users can change the body scale smoothly while wa
 lking. \nBy continuously modifying their perceived body scale, this intera
 ction method provides the users to explore the virtual world from various 
 points of view from a dwarf to a giant.\n\n\nHaruka Onoda (Keio University
  Graduate School of Media Design)\n---------------------\nGeneral Software
  Platform for Designing and Developing of Augmented Reality Task Support S
 ystems\n\nWe propose a general-purpose framework for easy design and imple
 mentation of AR work support software for various assembly, disassembly, a
 nd inspection tasks. Through design on a web tool, flexible work support c
 ontent can be easily developed without programming, even by those who have
  no experience...\n\n\nYuichiro Fujimoto and Soshiro Ueda\n---------------
 ------\n“Dongba Script Character Construction Space”: VR science-based int
 eractive experience of pictographs in intangible cultural heritage\n\n"Don
 gba Character Space" is a VR interactive experience of popular science bas
 ed on Dongba symbols characters of Nakhi people in Yunnan, China, and prov
 ides an immersive virtual reality experience with the traditional theory o
 f ideograph character construction as the breakthrough point.\n\n\nShou Ya
 n (Beihang University)\n---------------------\nLimit Situation  [XR Theate
 r]\n\nThe work aims to explore existential dilemmas through digital sculpt
 ure and virtual reality scenarios. the VR scenes unfold a narrative from t
 he dice marked 1-6, with each face of the cube leading to the symbolic and
  artistic human condition in the virtual scene.\n\n\nZiyao Lin (Goldsmiths
 , University of London; Central Academy of Fine Arts)\n-------------------
 --\nPerinatal Dreaming - Understanding Country  [XR Theater]\n\nPerinatal 
 Dreaming, led by artist and midwife Marianne Wobcke. As one of thousands o
 f Indigenous children forcibly removed from her mother, she has spent her 
 career researching and supporting perinatal and intergenerational trauma. 
 The artwork presents an immersive experience evoking early life in t...\n\
 n\nVolker Kuchelmeister and Jill Bennett (UNSW Sydney); Marianne Wobcke (G
 riffith University); Lucia Barrera (UNSW Sydney); and Glenn Barry, Naomi S
 underland, and Phil Graham (Griffith University)\n---------------------\nA
  Safer Place? Stories from the Emergency Department  [XR Theater]\n\n"ASaf
 erPlace" represents a groundbreaking fusion of art, technology, and resear
 ch that offers viewers a deeply immersive and empathetic experience within
  a hospital ED and beyond. Eight individuals who have personal lived exper
 ience with mental distress and admissions serve as guides, sharing their .
 ..\n\n\nVolker Kuchelmeister, Jill Bennett, and Gail Kenning (UNSW Sydney)
 ; Renata Kokanović (RMIT); and Alex Davis (UNSW Sydney)\n-----------------
 ----\nVolumetric Scenography for the Fashion Film Genre: 444.2, a Posthuma
 nist Journey in Virtual Reality\n\nThe first star cluster mapped by the or
 iginal stargazers of Southern Africa constellates 444.2 light years away f
 rom Earth. Volumetric fashion bodies superposed on the virtual geography o
 f the Southern African Large Telescope unfold as posthumanistic performanc
 e, entangling African cosmology with th...\n\n\nNirma Madhoo (Royal Melbou
 rne Institute of Technology)\n---------------------\nMissing 10 Hours VR  
 [XR Theater]\n\nMissing 10 Hours makes you realize how much the decisions 
 and actions of bystanders can drastically influence the course of an eveni
 ng. In this interactive VR piece, the viewer is led on a night out by Greg
 , a big-headed guy with bad intentions.\n\n\nFanni Fazakas (RUMEXR; CMIC, 
 Victoria University of Wellington)\n\nRegistration Category: Full Access, 
 Business & Innovation Symposium Access, Exhibit & Experience Access, Enhan
 ced Access, Trade Exhibitor, Experience Hall Exhibitor
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