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DTSTAMP:20260114T163813Z
LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre)
DTSTART;TZID=Australia/Melbourne:20231214T100000
DTEND;TZID=Australia/Melbourne:20231214T173000
UID:siggraphasia_SIGGRAPH Asia 2023_sess194@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Emerging Technologies is a juried exhibition within the Experi
 ence Hall that showcases the latest emerging and innovative Technologies t
 hat aim to improve our lives. There will also be scheduled presentations f
 or submitters to explain the concepts behind these new research innovation
 s.\nThis year’s Emerging Technologies theme is the “IN(TER)VENTION.”\n\nDe
 veloping functional and experiential prototypes is a crucial step towards 
 novel technological innovations. As such, the Emerging Technologies progra
 m plays a vital role within SIGGRAPH and SIGGRAPH Asia in driving the deve
 lopment of research communities and to make a great impact on the public.\
 nThe main form of presentation is a demonstration that promises to provide
  you with an awe-inspiring experience! The best demonstration will also be
  selected and honored with the “Best Demo Award”.\n\nMotor-Skill-Transfer 
 Technology for Piano Playing with Electrical Muscle Stimulation\n\nWe pres
 ent two EMS-based systems to assist novice piano learners. Our first syste
 m use EMS to guide wrist rotation while playing tremolos. Our second syste
 m aims to improve the smoothness of scale playing by focusing on the coord
 ination of the forearm and shoulder muscles.\n\n\nArinobu Niijima, Ryosuke
  Aoki, Yukio Koike, and Shinji Miyahara (NTT Corporation)\n---------------
 ------\nForceField: Visualizing Intermaterial Interaction through Floor an
 d Depth Sensing\n\nForceField is a novel system that enables room-scale me
 asurement of intermaterial contact forces without the need for device atta
 chments. Using depth and floor sensors to model 3D spaces and measure grou
 nd pressure, it offers potential for enhanced physical interactions by rec
 onstructing forces occu...\n\n\nTakatoshi Yoshida, Takafumi Watanabe, Hiro
 suke Asahi, Kashun Rin, Haruki Kozuka, Masaharu Hirose, and Masahiko Inami
  (University of Tokyo)\n---------------------\nAvatarForge : A Real-time a
 nd Node-Based Body Editing System\n\nAvatarForge allows users to intuitive
 ly design non-human avatars by editing their own body structure and motion
  mapping in real-time in virtual environments using a node-based interface
 .　This will streamline the designing of non-humanoid avatars and contribut
 e to the realization of personaliz...\n\n\nSHUTO TAKASHITA, AMANE YAMAGUCH
 I, and TAKUJI NARUMI (The University of Tokyo) and MASAHIKO INAMI (The Uni
 versity of Tokyo, RCAST)\n---------------------\nVisual-gestural Interface
  for Auslan Virtual Assistant\n\nVoice-activated virtual assistants, such 
 as Google Home or Amazon Alexa, are inaccessible to Deaf people whose pref
 erred language is a sign language. We are developing a smart home device t
 hat utilises gesture-based controls and signs back in Australian Sign Lang
 uage, improving accessibility and con...\n\n\nMaria Zelenskaya (Griffith U
 niversity, The University of Queensland); Scott Whittington, Julie Lyons, 
 and Adele Vogel (The University of Queensland); and Jessica Korte (Univers
 ity of Queensland)\n---------------------\nAiRound: a touchable mid-air im
 age viewable from 360 degrees\n\nAiRound is an optical system that display
 s touchable mid-air images from 360-degree. It overcomes the limitations o
 f mid-air images, observation range, light source visibility, and stray li
 ght generation. Our crucial technique is rotating retroreflective transmis
 sive optical elements combined with v...\n\n\nYutaro Yano and Naoya Koizum
 i (The University of Electro-Communications)\n---------------------\nSynce
 d Drift:  A Novel Sport Using a System that Harmonises Human Movement to T
 ranscend Distance and Ability\n\n"Synced Drift," an innovative inclusive s
 port, employing an omni-wheel mechanism, gravity-sensing seat, and viewpoi
 nt sharing system, harmonizing two individuals' movements to control a dri
 ft race vehicle. Its application equalizes participation in competitions e
 ven for those facing physical difficu...\n\n\nRyoichi Ando, Giulia Barbare
 schi, Midori Kawaguchi, and Kouta Minamizawa (Keio Graduate School of Medi
 a Design)\n---------------------\nAirPolygon: Transparent, Film-based and 
 Flexible 3D Display with Air-control\n\nThis demo proposes AirPolygon, a s
 oft, bendable, and transparent pneumatic control film. AirPolygon distingu
 ishes itself with its ease of fabrication, high transparency for direct LC
 D attachment, and lightweight, deflatable design for portability.\n\n\nYuk
 i Akachi and Junichi Yamaoka (Keio University)\n---------------------\nTab
 leMorph: Haptic Experience with Movable Tables and Redirection\n\nTableMor
 ph is a novel haptic interaction system that combines encounter-type hapti
 cs and redirection. Utilizing mobile robots to manipulate a collection of 
 concave and convex-shaped tables while simultaneously creating the illusio
 n through redirection techniques enables users to interact with multip...\
 n\n\nAmane YAMAGUCHI (The University of Tokyo) and Sotaro YOKOI, Keigo MAT
 SUMOTO, and Takuji NARUMI (University of Tokyo)\n---------------------\nPh
 antom Walls : Spatial perception and navigation without vision\n\n"Phantom
  Walls" generate phantom pressure from invisible walls with applying cross
 -modal effects from spatial sound to somatic feeling, to establish smooth 
 and intuitive spatial perception. This method allow users to perceive phan
 tom pressure and avoid invisible walls while walking without vision.\n\n\n
 Takumi Ikeda, Sohei Wakisaka, and Kouta Minamizawa (Keio University Gradua
 te School of Media Design)\n---------------------\nHapReel: A Racket-shape
 d Haptic Display Controller for Presenting Vibrotactile and Force Feedback
  through Fingertip Deformation\n\nThe HapReel device, a compact, tactile f
 eedback system, recreates nuanced sensations of torque and impact experien
 ced in racket sports through the use of two small motors and rotary elemen
 ts. This innovation enables a highly immersive VR racket sports experience
 , enriching the digital sporting lands...\n\n\nDaichi Inoue, Kazuki Nishim
 oto, Takuto Nakamura, Koki Fukuda, and Takuji Narumi (University of Tokyo)
 \n---------------------\nDazzleVR: Enhancement of Brightness by Presenting
  Afterimage and Dazzle Reflex Sensation in Virtual Reality\n\nThe presenta
 tion of brightness is essential in virtual reality. In this paper, we prop
 ose a system that can induce the sensation of dazzle by presenting a reali
 stic afterimage and a pseudo dazzle reflex sensation with visuo-haptic fee
 dback. Our system is expected to present realistic VR environments...\n\n\
 nJuro Hosoi, Takahiro Ito, Yuki Ban, and Shin'ichi Warisawa (The Universit
 y of Tokyo)\n---------------------\nDynamic Split Body: Changing Body Perc
 eption and Self-Location by Manipulating Half-Body Position\n\nIn this dem
 onstration, one avatar is split into left and right halves, and the partic
 ipant is free to manipulate their half-body positions. This allows them to
  dynamically change their perception of their own body, such as one wide b
 ody or two independent bodies.\n\n\nRyota Kondo and Maki Sugimoto (Keio Un
 iversity)\n---------------------\nWaylet: Self-Contained Haptic Device for
  Park-Scale Interactions\n\nWaylet is a self-contained haptic device that 
 can provide translational and rotational pseudo-forces by asymmetric vibra
 tion for park-scale interactions. We demonstrate an intuitive haptic navig
 ation system in a park-scale mixed-reality environment and haptic renderin
 g to show the feasibility of our...\n\n\nTomosuke Maeda (Toyota Central R&
 D Labs., Inc.); Junnosuke Yamamoto (Keio University Graduate School of Med
 ia Design); Takayoshi Yoshimura and Hiroyuki Sakai (Toyota Central R&D Lab
 s., Inc.); and Kouta Minamizawa (Keio University Graduate School of Media 
 Design)\n---------------------\nAn Interactive Showcase of Touch'n'Draw: R
 apid 3D Sketching with Fluent Bimanual Coordination\n\nWe present Touch'n'
 Draw, a novel 3D sketching system that enables quickly and easily creating
  instant auxiliary lines and instant sketch surfaces for drawing desired 3
 D curves with fluent bimanual touch and pen interactions. We will produce 
 concept sketches of sci-fi aircraft using our system to sho...\n\n\nTaegyu
  Jin, Seung-Jun Lee, Joon Hyub Lee, and Seok-Hyung Bae (Korea Advanced Ins
 titute of Science and Technology (KAIST))\n---------------------\nThe Zoet
 op: a kinesthetic-aware zoetrope\n\nWe demonstrate an innovative variation
  of the Zoetrope relaying on internal sensing of speed and axis of rotatio
 n and thus not requiring motors or external stroboscopic lights.\n\n\nAlva
 ro Cassinelli (City University of Hong Kong) and Daniel Saakes (University
  of Twente)\n---------------------\nWearSway: Wearable Device to Reproduce
  Tactile Stimuli of Strong Wind through Swaying Clothes\n\nWearSway is a c
 ompact and lightweight wearable haptic device that simulates the swaying o
 f clothes in the wind to reproduce the sensation of a strong wind without 
 large fans. The device utilizes motors to vibrate strings connected to the
  clothing, thereby creating the effect of clothes swaying.\n\n\nKenichi It
 o, Juro Hosoi, Kei Takanohashi, Yuki Ban, and Shin'ichi Warisawa (The Univ
 ersity of Tokyo)\n---------------------\nMultichannel Haptic Communication
  Platform with Wearable Sensing and Display\n\nWe will propose a platform 
 that allows easy development of multi-channel vibrotactile content by leve
 raging existing workflows. This was achieved with small load and 4-channel
  vibrotactile device attached to the fingertip. Pre-recorded sensations an
 d real-time multi-channel haptic content will be de...\n\n\nHarunobu Taguc
 hi (Keio University Graduate School of Media Design); Youichi Kamiyama (Ke
 io University Graduate School of Media Design, Cidre Interaction Design In
 c.); Kenta Kan (DALIFILMS Inc.); Yulan Ju (Keio University Graduate School
  of Media Design); Arata Horie (Keio University Graduate School of Media D
 esign, commissure Inc.); Yoshihiro Tanaka (Nagoya Institute of Technology)
 ; Hironori Ishikawa (NTT DOCOMO, INC.; Keio University Graduate School of 
 Media Design); and Kouta Minamizawa (Keio University Graduate School of Me
 dia Design)\n---------------------\nFurAir:  Non-contact Presentation of S
 oft Fur Texture by Psuedo-haptics and Mid-air Ultrasound Haptic Feedback\n
 \nWe propose a non-contact method to present the tactile sensation of soft
  fur texture using ultrasound haptic feedback and pseudo-haptics. By respo
 nsively adjusting haptic and visual feedback according to user interaction
  and fur condition, our approach effectively simulates a realistic fur str
 oking ...\n\n\nJuro Hosoi, Du Jin, Yuki Ban, and Shin'ichi Warisawa (The U
 niversity of Tokyo)\n---------------------\nSoftVibe: Enhancing On-Body Ha
 ptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexi
 ble Vibrotactile Device\n\nWe present SoftVibe, a toolkit to support the u
 sage of flexible electronics for creating vibrotactile feedback in VR. The
  toolkit consists of a software interface designed for parameterized editi
 ng with a set of flexible control and vibrotactile modules.\n\n\nPingchuan
  Ke, Xingyu Yang, and Kening Zhu (School of Creative Media, City Universit
 y of Hong Kong)\n---------------------\nHitchhiking Hands: Remote Interact
 ion by Switching Multiple Hand Avatars with Gaze\n\nThis paper proposes a 
 novel direct hand manipulation technique in VR/AR called Hitchhiking Hands
 , which allows the user to switch multiple hand avatars by staring them. H
 itchhiking Hands enables natural and direct interaction with virtual objec
 ts ranging from nearby objects to remote ones.\n\n\nReigo Ban, Keigo Matsu
 moto, and Takuji Narumi (The University of Tokyo)\n---------------------\n
 HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Bo
 dy\n\nThe hanger reflex is a phenomenon in which a strong sense of rotatio
 nal force is perceived when one wares a wire hanger on his/her head. We pr
 opose the HangerBody system, which applies the hanger reflex to multiple p
 arts of body simultaneously in order to expand the range of applications.\
 n\n\nTakuto Nakamura and Hideaki Kuzuoka (The University of Tokyo)\n------
 ---------------\nBoundless Conversations: AI-Powered Video Interactions ac
 ross Domains, Languages, and Time\n\nRevolutionizing video engagement, we 
 extend previous research on Time Offset Interaction Application (TOIA) to 
 turn passive video watching into dynamic, multilingual dialogues. We prese
 nt the Elephant in the Room project fostering discussions on sensitive top
 ics and a global collection of narratives...\n\n\nAlberto Chierici, Soojin
  Lee, Nizar Habash, Aaron Sherwood, Bishnu Dev, Gautham Kumar, and Muhamma
 d Ali (New York University)\n---------------------\nFIRE: Mid-Air Thermo-T
 actile Display\n\nThis demonstration uses an ultrasound haptic display-bas
 ed mid-air thermo-tactile feedback system. Our method involves directing h
 eated airflow toward the focused pressure point produced by the ultrasound
  display in order to concurrently provide thermal and tactile cues in mid-
 air. We present this s...\n\n\nYatharth Singhal, Haokun Wang, and Jin Ryon
 g Kim (University of Texas at Dallas)\n\nRegistration Category: Full Acces
 s, Business & Innovation Symposium Access, Exhibit & Experience Access, En
 hanced Access, Trade Exhibitor, Experience Hall Exhibitor
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