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DTSTAMP:20260114T163813Z
LOCATION:Meeting Room C4.9+C4.10\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231214T090000
DTEND;TZID=Australia/Melbourne:20231214T100500
UID:siggraphasia_SIGGRAPH Asia 2023_sess165@linklings.com
SUMMARY:All About Animation
DESCRIPTION:Real-Time Reconstruction of Fluid Flow under Unknown Disturban
 ce\n\nWe present a framework that captures sparse Lagrangian flow informat
 ion from a volume of real liquid and reconstructs its detailed kinematic i
 nformation in real time. Our framework can perform flow reconstruction eve
 n when the liquid is disturbed by an object of unknown movement and shape.
  Through a...\n\n\nKinfung Chu (Tohoku University); Jiawei Huang (Chuzhou 
 University, Void Dimensions); and Hidemasa Takana and Yoshifumi Kitamura (
 Tohoku University)\n---------------------\nCapturing Animation-Ready Isotr
 opic Materials Using Systematic Poking\n\nCapturing material properties of
  real-world elastic solids is both challenging and highly relevant to many
  applications in computer graphics, robotics and related fields. We give a
  non-intrusive, in-situ and inexpensive approach to measure the nonlinear 
 elastic energy density function of man-made ma...\n\n\nHuanyu Chen, Danyon
 g Zhao, and Jernej Barbic (University of Southern California)\n-----------
 ----------\nGroundLink: A Dataset Unifying Human Body Movement and Ground 
 Reaction Dynamics\n\nThe physical plausibility of human motions is vital t
 o various applications in the fields including but not limited to graphics
 , animation, robotics, vision, biomechanics, and sports science. While ful
 ly simulating human motions with physics is an extreme challenge, we hypot
 hesize that we can treat ...\n\n\nXingjian Han, Ben Senderling, Stanley To
 , Deepak Kumar, and Emily Whiting (Boston University) and Jun Saito (Adobe
  Research)\n---------------------\nPose and Skeleton-aware Neural IK for P
 ose and Motion Editing\n\nPosing a 3D character for film or game is an ite
 rative and laborious process where many control handles (e.g. joints) need
  to be manipulated to achieve a compelling result.  Neural Inverse Kinemat
 ics (IK) is a new type of IK that enables sparse control over a 3D charact
 er pose, and leverages full bo...\n\n\nDhruv Agrawal (ETH Zürich, DisneyRe
 search|Studios); Martin Guay, Jakob Buhmann, and Dominik Borer (DisneyRese
 arch|Studios); and Robert W. Sumner (DisneyResearch|Studios, ETH Zürich)\n
 ---------------------\nControllable Group Choreography using Contrastive D
 iffusion\n\nMusic-driven group choreography poses a considerable challenge
  but holds significant potential for a wide range of industrial applicatio
 ns. The ability to generate synchronized and visually appealing group danc
 e motions that are aligned with music opens up opportunities in many field
 s such as entert...\n\n\nNhat Le and Tuong Do (AIOZ); Khoa Do (VNUHCM-Univ
 ersity of Science); Hien Nguyen, Erman Tjiputra, and Quang Tran (AIOZ); an
 d Anh Nguyen (University of Liverpool)\n\nRegistration Category: Full Acce
 ss
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