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DTSTAMP:20260114T163652Z
LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231213T140000
DTEND;TZID=Australia/Melbourne:20231213T150500
UID:siggraphasia_SIGGRAPH Asia 2023_sess144@linklings.com
SUMMARY:Smooth-Parametric-LINE
DESCRIPTION:PSDR-Room: Single Photo to Scene using Differentiable Renderin
 g\n\nA 3D digital scene composes many components: lights, materials and ge
 ometries, interacting to reach the desired appearance. Staging such a scen
 e is time-consuming and requires both artistic and technical skills. In th
 is work, we propose a system allowing to optimize lighting as well as the 
 pose and ...\n\n\nKai Yan (University of California, Irvine; Adobe Researc
 h); Fujun Luan, Miloš Hašan, Thibault Groueix, and Valentin Deschaintre (A
 dobe Research); and Shuang Zhao (University of California, Irvine)\n------
 ---------------\nBézier Spline Simplification Using Locally Integrated Err
 or Metrics\n\nInspired by surface mesh simplification methods, we present 
 a technique for reducing the number of Bézier curves in a vector graphics 
 while maintaining high fidelity. We propose a curve-to-curve distance metr
 ic to repeatedly conduct local segment removal operations. By construction
 , we identify all ...\n\n\nSiqi Wang (New York University); Chenxi Liu (Un
 iversity of British Columbia); Daniele Panozzo and Denis Zorin (New York U
 niversity); and Alec Jacobson (University of Toronto, Adobe Research)\n---
 ------------------\nAn Unified $\lambda$-subdivision Scheme for Quadrilate
 ral Meshes with Optimal Curvature Performance in Extraordinary Regions\n\n
 We propose an unified $\lambda$-subdivision scheme with a continuous famil
 y of tuned subdivisions for quadrilateral meshes. Main subdivision stencil
  parameters of the unified scheme are represented as spline functions of t
 he subdominant eigenvalue $\lambda$ of respective subdivision matrices and
  the...\n\n\nWeiyin Ma, Xu Wang, and Yue Ma (City University of Hong Kong)
 \n---------------------\nK-surfaces: Bézier-Splines Interpolating at Gauss
 ian Curvature Extrema\n\nK-surfaces are an interactive modeling technique 
 for Bézier-spline surfaces. Inspired by 𝜅-curves by [Yan et al. 2017], eac
 h patch provides a single control point that is being interpolated at a lo
 cal extremum of Gaussian curvature.\nThe challenge is to solve the inverse
  problem of finding th...\n\n\nTobias Djuren, Maximilian Kohlbrenner, and 
 Marc Alexa (Technische Universität Berlin)\n---------------------\nTopolog
 y Guaranteed B-Spline Surface/Surface Intersection\n\nThe surface/surface 
 intersection technique serves as one of the most fundamental functions in 
 modern CAD systems. Despite the long research history and successful appli
 cations of surface intersection algorithms in various CAD industrial softw
 are, challenges still exist in balancing the computational...\n\n\nJieyin 
 Yang and Xiaohong Jia (Key Laboratory of Mathematics Mechanization, Chines
 e Academy Of Sciences; University of Chinese Academy of Sciences) and Dong
 -Ming Yan (National Laboratory of Pattern Recognition, Institute of Automa
 tion, Chinese Academy of Sciences)\n\nRegistration Category: Full Access\n
 \nSession Chair: Oded Stein (Technion, University of Southern California)
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