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DTSTAMP:20260114T163718Z
LOCATION:Meeting Room C4.6\, Level 4 (Convention Centre)
DTSTART;TZID=Australia/Melbourne:20231214T110000
DTEND;TZID=Australia/Melbourne:20231214T130000
UID:siggraphasia_SIGGRAPH Asia 2023_sess108_crs_107@linklings.com
SUMMARY:Authoring Next-Generation XR Storytelling Experiences using Real-W
 orld Scene Data - from Everyday Environments to the Ocean
DESCRIPTION:Lap-Fai Yu (George Mason University) and Sai-Kit Yeung (Hong K
 ong University of Science and Technology)\n\nPURPOSE OF THE COURSE\n\nRece
 nt advances in extended reality (XR) technologies have unlocked the tremen
 dous potential of XR for delivering interactive and immersive storytelling
  experiences. Such XR storytelling experiences generally involve animating
  virtual characters in real-world scene,  driven by scene semantics. For e
 xample, via a mixed reality headset, one can experience a virtual campus t
 our with virtual characters animating around buildings and trees. Using a 
 virtual reality headset, one can go through an immersive underwater educat
 ion experience in the form of a 360 video with objects of interest, such a
 s sea creatures, highlighted and annotated with species information. This 
 course aims at giving an overview of the pipeline and key techniques for a
 uthoring such XR storytelling experiences based on real-world scene data.\
 n\nSUMMARY OF COURSE CONTENT\n\nThis course covers the key elements of XR 
 storytelling experiences. It starts with the topics of scene acquisition a
 nd understanding, followed by utilizing the semantics and geometry of the 
 acquired scenes for virtual content authoring and character animation. It 
 concludes with insights of how to apply visual computing techniques, integ
 rated with the latest XR devices, to devise XR storytelling experiences of
  the future.\n\nEXPECTED LEARNING OUTCOMES\n\nBy taking this course, atten
 dees will gain an overview of the pipeline commonly applied to create XR s
 torytelling experiences for real-world scenes, which can be experienced in
  virtual reality in an immersive 360 video manner, or in augmented reality
  through visualization of interactive virtual characters in real world env
 ironments. They will understand the key techniques of such a pipeline, inc
 luding scene acquisition, scene understanding and annotations, and virtual
  character animation. \n\nAttendees will also see practical examples of ho
 w such XR storytelling experiences could be created for everyday environme
 nts like a campus or an apartment, and for an ocean environment based on v
 ideo data captured underwater.\n\nRegistration Category: Full Access\n\n
URL:https://asia.siggraph.org/2023/full-program?id=crs_107&sess=sess108
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